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boardsurfr said..
Then, you have to pay Apple $100 (US) per year, even if you develop freeware, and jump through a very large number of hoops, which increases with just about every new operating system version, to get your software approved by Apple.
I get that. For a while about 10 years ago, I wrote iOS apps for a living. Even before the app store times when I was writing Mac applications, I remember the constant changes to APIs that meant that if you had published anything, you spent a lot of time just trying to keep up with the changes.
$100 isn't a whole lot, but it can feel bad if you just want to share something you wrote and not charge for it. I'm facing a somewhat similar situation with my 3D printable model sales with MyMiniFactory charging me a monthly fee and my sales not even covering that fee. At least there I do have the choice of giving away all my models for free (like I did before I quit my programming job) and then not having to pay the fee (or I could start publishing on Printables.com). With Apple though, you don't have any other options for distribution.
I have been an Apple user since 1981 and still like a lot of what they do, but there are weak spots and downright flaws.
I think I used GPS Action Replay (that was the Java app?) back in the early days of GPS speedsurfing, but these days I just upload to KA72 and if I want to look at the track a bit, I drop the KML file from KA72 into Google Earth. So pretty much no special apps required. Not perfect, but minimum software maintenance for me to do.