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Gestalt said...
yes he is making a big deal about the design process. it's the design process that delivers the outcome. the philosophy is just the set of rules followed when questions are asked about the process. do the decissions made suit the philosophy? does the philosophy suit the brief etc etc.....
hmmmm... That stuff strikes me as ho hum but Mark is clearly impressed. I guess he hasn't heard it before. So perhaps it is meaningful to most.
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from an end result point of view to me it does appear that the result with the NP sails is different and has changed the "rules".
Well its fashion. They have tried to be different and have spent up on the integrated designer approach. It has no doubt broadened their compass. I expect they'll continue to steam along with in house designers.
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his wiki reader is merely a reflection of open source wiki. this is what wiki says, "In contrast, open purpose wikis accept content without firm rules as to how the content should be organized." so he designed a device without firm rules to house the content. i guess he defined the rules as being those created by the establishment and then broke them. that's all he is saying.
he he he I can see Ric Mayall having fun with this.
"Goodness look. Its a Wiki Reader and its all It’s all crooked, skewed, asymmetrical. I say, do you suppose he's trying to convey to us that Its from an open source not a perfectly closed system from a large corporation. Instead one that is open for interpretation by the user. And the hand is made to hold anything—branches, rocks, etc. Why make a perfect rubber grip every time? Ergonomics can be such a modern, clichéd contrivance." he he. I can hear it coming out of his mouth. Its pure comedy.
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i agree dave, there are things you can't express and things that should be left unsaid. space is important and so is the experience or sensation and both of those things don't rely on words. but why not talk about design, it's a good way of exploring outcomes.
Why not indeed. I agree. Design, like structural mechanics, is one of those things that everyone should know something about and feel comfortable with.
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"the word "philosophy" used in the context of design explication is utter wankery. Its endemic"
yep it's endemic, but if someone sets out to explain the rules they used they are called wankers and if they just associate a particular philosophy with their design so the rules are unstated they are also called a wanker. seems like a lose lose situation.
I don't have a problem with explaining the rules. Just don't call it "philosophy". I know strictly speaking it is correct usage to apply it to a system of principles, but to Joe Public "philosophy" is about elevated and complex systems of principles not the pedestrian and arbitrary rules of a design approach. I suggest "rules, or system of principles, or logical benchmarks" and the like are more suitable, being low key, straight forward and conversational. "Philosophy' is pompous. Its like using "fenestration" instead of "windows".
Incidentally, when I said before:
"Its as if designers feel they have to talk themselves up. The sad truth is they are probably right."
I did not mean to traduce designers, far from it. I have enormous respect for good designers. The sad thing is that most people don't get it. Which brings us back to (and validates) your point about talking about design. So go right ahead. I'm listening.