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Drivey turns

Created by PJ87 PJ87  > 9 months ago, 10 Mar 2024
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PJ87
PJ87

28 posts

10 Mar 2024 9:50pm
Any suggestions on a foil that powers out of turns, something that really drives and slingshots you out of a turn ?
kobo
kobo

NSW

1107 posts

11 Mar 2024 9:58am
I haven't ridden anything more lively that the Armstrong 725 for that , very quick and efficient,but high stall speed and maybe not the easiest to ride.
hilly
hilly

WA

7979 posts

11 Mar 2024 9:37am
Select to expand quote
PJ87 said..
Any suggestions on a foil that powers out of turns, something that really drives and slingshots you out of a turn ?


Most of them do that Code Unifoil Armie Axis etc etc. Controlling the power and speed is the key.
Code s series are awesome on waves, r series for dw.
codefoils.com/
PeterP
PeterP

873 posts

11 Mar 2024 1:57pm
Laurent Borgna's Kujira, now Silk (Tubercle design), does that.
kobo
kobo

NSW

1107 posts

11 Mar 2024 5:36pm
Select to expand quote
hilly said..

PJ87 said..
Any suggestions on a foil that powers out of turns, something that really drives and slingshots you out of a turn ?



Most of them do that Code Unifoil Armie Axis etc etc. Controlling the power and speed is the key.
Code s series are awesome on waves, r series for dw.
codefoils.com/


Anything with higher AR does it well ( 9+) , loads up in the turn then accelerates out of it, lower aspect wings turn easier but don't have the projection energy out of a turn
hilly
hilly

WA

7979 posts

11 Mar 2024 2:45pm
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kobo said..Anything with higher AR does it well ( 9+) , loads up in the turn then accelerates out of it, lower aspect wings turn easier but don't have the projection energy out of a turn




Code fits that bill.

However my GoFoil GT foils cranked crazy turns back into the pocket and they were AR6ish. No hard fast rules for foiling yet, too new.
hilly
hilly

WA

7979 posts

11 Mar 2024 2:47pm
Forgot to mention fuse length that has a huge impact.
jondrums
jondrums

186 posts

12 Mar 2024 3:02pm
I think driving out of a turn can have a lot to do with the way you execute the turn. I've been playing with turns that are effectively the same as pumping - getting up high on the mast to initiate the turn and driving down and through the turn just like the push off of a pump. You rocket out of the turn with a lot of speed
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