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cammd said..
Here's a link to a video that debunks the maths in detail
Yeah, slighly more entertaining than the first video, and I am sure some people would say the style of presentation is what the first video deserves, but I be more reserved and say that is not actually that much different to the first one, it is just from the opposite angle.
Maybe it is the truth angle, but both videos essentially tell you what to think by dismissing the opposite argument, and incite you to believe how much of an idiot you are if you don't think like they tell you to, rather than present all sides of something and allow you to make an free and informed decision yourself.
I probably understood the second one less than the first, like you say it is quite rapid in everything, but I took the maths part to be what my assessment of the orignal maths was - yes 10^77 is probably about right if you go from zero to final in one step, but that evolution isn't like that. It isn't randomness creating a long string of only one possible combination in one attempt. Evolution doesn't roll two dices to get double six. First it rolls one. Then when it gets a six it rolls the next. Tame foxes don't suddenly get one single DNA mutation purely by chance, there is an iterative process that massively changes the odds,
Reminds me somewhat of many years ago (almost in a different life), playing with coding and statistics (we called it programming back then not coding) on things we called "evolution of trees". It had nothing much to do with trees, but if you start with a random sequence and add to it you get either more of the same sequence (graphic it as a trunk growing straight and upwards), or the sequence branches off, (graphic this a branch coming off the trunk). Each then continue to grow, either continuing or branching. Certain sequences and codes producing random numbers could produce magnificant looking trees. I think it was similar maths prinicpals to the 'Mandlebrot (apologies for spelling there) Set' patterns, but just simplier. Mandlebrot maths stuff was too complex for me to understand. But the trees-maths produced 'trees' that sometimes looked perfect, randomness that looked like it could only be generated by pure maths.
And then we'd juxtapose this to calculating PI using only random numbers. Pure maths that looks like it is just randomness.
In fact maybe I'll leave this there and see if anyone can work out (or knows) how to calculate PI using only random numbers......except it isn't really random, it is pre-disposed to produce a result you want... ooh, that sounds like this has gone full circle back to the original video. OOh 'full circle', there's a clue for all the nerdy maths squares out there......